The 4th of our Special Greetings from our Advertisers:
LAN games is in Leominster Mass. on Rte 12. the “All Hail the emperor” is a Warhammer 40,000 inside joke.
But if you like me are a boardgamer who still have a shelf full of Avalon Hill games on your shelf, from Wooden Ships & Iron Men, to Civilization, to UpFront, to 1830 and the still published Diplomacy et/al he is the father of the hobby that you have enjoyed for decades.
As the founder of Avalon Hill his realistic wargames broke the mold and gave an outlet for all of us history buffs who didn’t follow the anti-military trend in society during the 60’s and 70.
His games rewarded strategic and creative thinking, From 1776, to War and Peace, from Tobruk to Third Reich. My gaming group still plays these type of games on a weekly basis 30+ years after we were first introduced to them. A full list of games are here.
Although since Hasbro took them over the “official” avalon hill line is decimated, you can still enjoy many of these games thanks to Curt Schilling’s MMP who hold the rights to many of these games and publish them and other new games so you can enjoy the hobby.
I’ll wager a lot of conservative bloggers like myself have the flags of a hundred different flags of history at half mast this morning.
with Glenn Reynolds, more Bikini scandals with photos included please, but only if they look like Marcela Hoeven.
Does Monopoly look become boring after a while? Want to spice it up. Our gaming group has figured out a way. Combine it with GROO the Cardgame!
What you need to play;
A Standard Monopoly set.
One Groo movement dice from the Groo Game
A Groohead dice from the Groo game
Either a second Groohead dice OR a Groo miniature.
Special Groo Rules:
Groo is the last player who moves. Roll the regular dice, the Groo Dice and the Groohead dice.
Move Groo the number of squares indicated on the dice adjusted by the Groo Movement dice. (Left or right) as shown. Then examine the Groohead dice.
If the result is anything other than Groohead continue to the next player.
If a Groohead comes up Groo being Groo causes destruction as Follows:
If the property contains a Hotel It is reduced to 4 houses
If the property contains houses one house is removed.
If the property contains no houses it MUST be mortgaged. The owner of the property gets no compensation for this.
If the property is mortgaged then it is returned to the bank
If the property is unowned then it is Mortgaged WITHIN the bank. A player who lands on it may purchase it but it must be purchased as a mortgaged property and unmortgaged per regular rules
If groo lands on a unowned mortgaged property that property is permanently removed from the game the set may not be acquired or built upon.
Groo has the following effects non-property squares:
Nobody may collect money from passing GO if Groo is on GO
If Groo lands on Free Parking any money is the middle goes back to the bank.
If Groo lands on chance and/or community chest draw the card shown. If he is moved to a location treat said movement as if he landed there.
If Groo is already on a property owned by a player that contains houses and the player draws the “pay for house or hotel card” ALL houses on that property are removed (Groo attempts to help repair said property with predictable results)
If Groo lands on chance or community Chest and draws Pay for each house or Hotel all properties on the board lose one house.
If Groo lands on Just visiting all players in Jail immediately roll one dice and move away from the jail. All players ignore any “Go to Jail” result if Groo is visiting.
Sharing a space with Groo.
If Groo lands on a property that you are on there is no additional effect all damage is to the property.
If you are on a “paying” space (such as Luxury Tax) and Groo lands on it you must pay the price of the property a second time.
If you land on Groo you must pay him to go away. The cost to make him go away is equal to price of the property that you are on. A “Get out of Jail Free” card may be used.
If you land on Groo when he is not on a paying property do not roll the dice for Groo he will move with you with the following effects:
You may not collect any money from any properties you own instead you must pay to the bank any amount you would have collected due to Groo Damage.
If a fray takes place while Groo is traveling with you, lose a turn and all your cash on hand.
These effects continue until Groo is paid off and moves away.
If an attempt to send Groo to Jail takes place due to either a card draw, doubles or the landing on the Go to Jail space a Fray takes place with the following effects:
Any and all buildings on the property Groo is on are destroyed.
If there are no buildings on the property treat it as if Groo just landed there.
Roll one dice, all players within the number of spaces of the dice roll lose one turn due to residual Groo damage.
The victory conditions are the same last surviving player wins, there is a chance that all remaining players will go bankrupt at once, in that case Groo wins.